OneEyeAnt

Innovation studio · Argentina & Estonia

We build digital
products and experiences.

Web platforms, mobile apps and interactive experiences, engineered end‑to‑end by a team of developers, designers and artists. Games are part of what we do, not the whole of it.

The studio

An award‑winning studio from Argentina & Estonia, part of the GameFounders family.

A mix of developers, artists and all kinds of talent, with a long track record across apps, websites, connected devices, games and motion graphics. We have built them for brands, for agencies and for ourselves. We like the problems that don't have an off‑the‑shelf answer: new platforms, new interfaces, new technology put to work on something real.

Part of

Logos of GameFounders and ADVA (Videojuegos hechos en Argentina)

What we do

Four practices, one team. Most projects use more than one.

  • Web & digital platforms

    Responsive sites, campaign microsites, dashboards and content platforms, built to hold up on every screen and to be handed over cleanly.

  • Mobile & app development

    iOS and Android apps, tablet and kiosk software, and experiences for connected devices and smart TVs.

  • Games & interactive

    Original mobile titles and playable prototypes, from concept to release. Plus gamified experiences for brands.

  • Art, 3D & motion

    Concept art, character and environment design, 3D production and motion graphics. All in‑house, for our projects and for other studios.

Selected work

A decade of client projects across web, mobile and connected devices.

Grid of OneEyeAnt client projects: mobile apps, responsive websites, campaign microsites, tablet and Samsung smart-TV experiences.
Products & platforms: apps, websites, campaigns and connected‑device software.
Concept art and character design produced by the OneEyeAnt art team.
Art & visual direction: concept art, characters and 3D production.

Our own titles

Products we conceived, built and shipped ourselves: concept, art, code and release.

Circus Heroes key art

Circus Heroes

A mobile title built end‑to‑end in‑house: design, art, engineering and live release.

Sweet Meat Rush key art

Sweet Meat Rush

An original endless‑runner IP with our own characters, world and game systems.

Prototypes & R&D

Where we test ideas, engines and art pipelines before they become products.

Dante's Towers prototype key art

Dante's Towers

Tower‑defense prototype with a fully original art direction.

Alpha prototype key art

Alpha

An internal R&D build exploring 3D pipeline and combat systems.

Cute Run prototype key art

Cute Run

A character‑driven runner concept and visual‑style test.

Let's keep in touch

Interested in the work, or in the people behind it? Drop a line. It reaches a human.